| I feel like this is implying that Weezer is a one-hit wonder and like they're totally not. |
Friday, August 7, 2026
Glaugust 2026: Non-Lovecraftian cosmic horror
Monday, October 7, 2024
GLOGtober 2024-5 Infrastructure and Logistics
So today is the 6th. I missed posting on the 5th, and I probably won't get this one up until the 7th at the earliest. Ain't that the way they say it goes. This post sponsored by https://impulsivenecromancy.blogspot.com/
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| I sure hope this is an infrastructure |
Tuesday, October 1, 2024
GLOGtober 2024-1
So it's GLOGtober again. Longtime readers know that every GLOGtober I participate in something called "October", which is a kind of month. Anyways whoever you are, if you're reading this you probably know what GLOGtober is but if not there's an explanation here: https://glass-candles.blogspot.com/2024/09/glogtober-24.html
I'm just gonna roll 1d76 every day for a prompt and post until I get tired/stressed/bored.
Today's prompt is from https://whosemeasure.blogspot.com/
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| It's true! |
Tuesday, October 3, 2023
GLOGtober 2023-3
So I've been kinda running a vampire game in my Mall Rats "setting" for a few months. We've only had three sessions, but still, I've put a lot of thought into Mall Vampire.
But rather than posting about how that Mall Vampire works, I'm going to create a new Mall Vampire.
My third GLOGtober prompt is Vampires by the way.
| Two maps. |
| This one isn't keyed in case you want to use it in a VTT or something. |
Saturday, February 26, 2022
Whoops! The Mall Rats Mall Remastered?
So I accidentally deleted the Tomb of Xzyzzyx. So here it is again, from memory and with probably some changes.
Monday, October 29, 2018
Dungeon Floor 1(first draft)
The basic idea is that it was a mansion owned by some lesser noble, but then it was ransacked and turned into a base for bandits. Pretty standard stuff.
All stats provided are for Swords and Wizardry, so like, do whatever conversions from there.
Random encounter table!
When you roll a 1 on a d6 or whatever.
- 1d6 goblins (max 20, HD 1d6, AC 6[13], #AT 1, D 1d6, Save18, -1 to hit in sunlight, MV 9)
- 1d4 hobgoblins (max 10, HD 1+1, AC 5[14], #AT 1, D 1d8, Save 17, MV 9)
- 1d3 centipedes, giant (small, lethal) (max 10, HD 1d2, AC 9[10], #AT 1, D 0, Save 18, Lethal Poison: +4 to save, MV 13)
- 2d4 rats, giant (max 40, HD 1d4, AC 7[12], #AT 1, D 1d3, Save 18, 5% cause disease- save versus poison, MV 12)
- 1d4 centipedes, giant (small, non-lethal) (max 40, HD 1d2, AC 9[10], #AT 1, D 0, Save 18, Non-lethal poison: +4 to save, MV 13)
- 1d4 humman, bandit (max 10, HD 1, AC 7[12], #AT 1, D 1d8, Save 17, MV 9)
- Entry hall. There's a desk on the north wall with rotten ledgers. 3 goblins are guarding the room.
- Waiting room. Empty, except for chairs and small tables. All valuables have been stripped from the room.
- Meeting room. Contains 10 silver goblets worth 20g each (200g total) in a drawer by the north wall. Door to room is locked with key A.
- Storage room for kitchen. Contains 6 goblins, and lots of food, some of it rotten, but much of it still good. There's also a pile of hoarded gems behind a barrel in the corner. 5 gems worth 10g each(50g total)
- Dining room, rather empty except for table and chairs. There's a chandelier hanging over the main table.
- Kitchen, the door leading out of the mansion is locked, but the key to it is simply hanging on a keyring by the door. Easy to get out, harder to get in.
- Servant's dining room, contains 4 human bandits, each carrying about 40g (39g, 38g, 42g, and 45g). Also a sack with 40 more gold pieces underneath a table.
- Courtyard. Contains a fountain shaped like an angel with three eyes. If you insert the eye-shaped key into the middle eye, it'll reveal a spiral staircase leading down.
- Sitting room. Contains chairs and a fireplace, but all valuables have been looted. Key A is in a
- Stairs down, locked with key C
- Bedroom, mostly empty (looted)
- Centipede hive (bedroom), drawer contains 3 necklaces and a set of earrings worth 80g each(320g total). 5 giant centipedes (small, nonlethal) and 4 giant centipedes (small, lethal) have made a nest in the bed.
- Master Bedroom. A bugbear has claimed this room. Underneath the bed is a red jewel worth 200g, and a spell scroll containing the spell Invisibility. The bugbear also has a coinpurse containing 45g. Also has an eye-shaped key in a drawer.
- Broom closet. A secret door on the north wall leads to stairs to the basement.
- Chapel. A large, stained glass window is on the north wall.
- Small bedroom, contains multiple holy symbols to Deren, a local god of magic(or whatever god, it's not super important). Rather ascetic, so there wasn't much to loot in the first place.
- Servant's bedroom. Each bed has a chest at the foot, one chest contains a 20 gp necklace.
- Servant's latrine, drains outside.
Yo if anyone wants to give feedback, fire away.


