Sunday, October 27, 2019
Friday, September 13, 2019
GLOG Class: It's Morphin' Time Don't Sue Me
So this started as a "Super Sentai" class but I haven't watched Super Sentai and I haven't seen Power Rangers in years so I dunno how it ended up but whatever.
In the name of the moon, I'll punish you!
|
A. Mighty Transform
B. Power Vehicle
C. Super Weapon
D. Ranger Finisher
B. Power Vehicle
C. Super Weapon
D. Ranger Finisher
Mighty Transform
By performing the transformation movements and shouting the right words, you can transform into a stronger form (After a short sequence involving weird SFX and cool music, of course). Your transformed state looks like your ordinary state but wearing a cool costume. While transformed, you have the ability to deal 1d8 damage with unarmed attacks. You also gain +1 for each Mighty Power Super Rangers template that you have, divided as you choose between Attack and Defense. You can divide the points differently each time you transform.
You stay transformed for up to one hour, and can only transform once per Mighty Power Super Rangers template you have.
You can only transform if you are wearing or holding your Transformation Item. Recharging your Transformation Item requires some action specific to your character or team. You might need to plug it into a device in your Secret Base, or to sunbathe for an hour, or just to get a good nights rest.
Power Vehicle
You gain a Signature Vehicle, such as a motorcycle or a cool sportscar. Most settings would probably require a dirtbike or ATV, but it's up to you. It could also be like a horse or something I guess. It can comfortably seat at most 2 passengers, and has a max speed of about 200 MPH on flat ground. It is capable of converting to a boat or submersible. Your Signature Vehicle normally rests in your Secret Base, but can be summoned to your side at any time by using your Transformation Item.
Super Weapon
When you transform, you gain a special Signature Weapon. Your Signature Weapon is a magic weapon that deals 1d10 damage. It has an additional effect that you can choose from the following list each time you transform. If you want a different effect ask your Goblin Lawyer.
- The weapon bursts into flame (1 extra damage and can set things on fire)
- The weapon whips wind around it (Your Move is doubled)
- The weapon swirls water in a vortex around the sword (When you attack an enemy you can force that enemy to make a save or be pushed)
- The weapon causes the earth beneath it to shift with each swing (When you attack an enemy you can trap their feet in place, requiring a save to move)
Ranger Finisher
You can perform a special Signature Finisher. Such a finisher is flashy as all hell, and will instantly kill any enemy with less than 20 HP. Once you've successfully used your Signature Finisher, you cannot use it again until you recharge your Transformation Item.
Friday, August 2, 2019
GLOG Class: So I'm participating in making curses-as-class!
So I just realized most of my posts start with the word, "so". So that's a thing. So anyways, uhhh I think it was Micah who suggested the idea or something. So basically when you get cursed, for whatever reason, it overwrites your highest template with the first template of the curse. So if you're a Spider-Man 3 (the best Spider-Man) and you come down with wherewolfism, you're now only a far inferior Spider-Man 2, but you're also a Spatially Uncertain Wolf 1. So now, if your Spider-Wolf wants to stop being a wherewolf, they can get uncursed through whatever means and get their normal levels back, but otherwise they're stuck with the curse. So until then, if they choose to level up, they can only level up in the curse. So uhhh I'm not sure if this is part of the basic concept or whatever but this is how I'd run it: if you'd level up, and you already have 4 templates, you can overwrite your highest non-curse template with the next template of the curse
So anyways, with that out of the way, I decided to create a self insert class. So without further ado, this is my curse, my burden to bear.
So anyways, with that out of the way, I decided to create a self insert class. So without further ado, this is my curse, my burden to bear.
So this looks like one of those dudes from Earthbound |
Monday, May 6, 2019
Demonic Casting
So this is completely unrelated to the GLOG and spells as spirits, despite being so very, very similar. It's also unrelated to the recent post on The Seven Deadly Dungeons. That's also incidental. No, I'm actually stealing my ideas from a children's novel series called the Bartimaeus trilogy. It's pretty good. Anyways, here we go.
This turned out pretty well, I think |
Thursday, April 4, 2019
Hey Look, A New Setting For A New Game I'm Running!
Am I ever going to run more than one session of a game? Who knows! I haven't been able to get a session two of my City of Angels and Demons game, and in the meantime I've started another GLOG game on Role Gate, this one set in D&D-ified pseudo-1920s America, focusing on Prohibition. To start off with, I'm converting a certain Mausoleum for Reptilian Overlords into a distillery. Many thanks to The Lawful Neutral for making some Alementals for me to steal. And thanks to Skerples for the name. Hopefully this one doesn't fall apart!
The meme that started it all. No really. |
Friday, March 1, 2019
GLOG Class: Kevin Levin/That One Dude From MHA
So here's a class I just made for the campaign I'm actually running. It's somehow even worse than the ones that I make and never use. Basically one of my players wanted their shtick to be "Tough guy with tough skin"(those are misleading quotes, I don't remember what they actually said) and gave the examples in the title. I honestly couldn't think of a way to make interesting powers, but I guess they didn't really want interesting powers they just wanted to not get hit and not take damage and stuff. I dunno.
This class really doesn't work if you allow multiclassing. The first template abilities are pretty powerful and scale based off of player level rather than templates, and the other levels don't really add much so you might as well just take template A and then switch to some other class.
I dunno I guess it's a pretty good example of what not to do.
I'll still use it though.
Tempted to say that once you become stone you can't turn back |
Labels:
City of Angels and Demons,
Class,
GLOG,
OSR,
RPG
Monday, February 25, 2019
GLOG Bard Genre: Punk
So if you don't know, and you probably do if you somehow found this, Lexi over at Cratered Land made a bard class for GLOG. Said class has "genres" in a kinda similar way to wizards have schools. I thought that was cool, and I like punk rock so I figured I'd make a punk rock bard genre. Here we go!
Wow that looks terrible |
Sunday, February 24, 2019
City of Angels and Demons
Not a great name, but that's what I'm going with. That's the name of my new campaign/setting/whatever. Guess where it's set. Guess. Come on guess. It's set in LA. Anyways what do I have so far? Well a whole lot of nothing, but there's also some something mixed in so it's OK.
I don't want to make a cityscape in pixel art right now so I'll just make a image for this in a later post.
But enough meaningless talk, let's get into the pointless description!
I don't want to make a cityscape in pixel art right now so I'll just make a image for this in a later post.
But enough meaningless talk, let's get into the pointless description!
Wednesday, February 13, 2019
Some magic items I guess
Here's some magic items. They mostly suck.
Wednesday, February 6, 2019
GLOG Class: Oh boy making a bunch of classes in a short period of time won't result in a bunch of low quality classes, definitely
Wow that's a long title. But hopefully a truthful one. Anyways after the last two joke classes (maybe, still not certain on if Spider-Man was a joke or not) I figured, "Why not make some actual classes, considering I'm going to run an urban fantasy campaign and the list of modern classes to choose from is rather slim." So that's what I'm going to do. First up...
He's just gray because I didn't want to have to choose a skin tone |
GLOG Class: Why do I keep doing this.
So someone mentioned that there's a class in Pathfinder that, per the original rules, had no vision, hearing or sense of smell, and could not move. They errata'd it apparently, but that gave me an idea. A wonderful, awful idea. Maybe just awful. Probably just awful.
Monday, February 4, 2019
GLOG Class: Screw it. Spider-Man.
So I'm running a Spider and Man game, and then I got to thinking...
Well no, no I didn't. This class shows a complete and utter lack of thinking. But if there were thoughts going through my tiny brain at the time it farted out this... thing, they'd be something along the lines of, "Hey, what if I did the worst possible thing and tried to make a specific character in an RPG that uses rules almost entirely contrary to the tone and style of the source material? That sounds great!"
I guess it's a bit better that Spider-Man has become kind of an set of traits shared by many characters (Spider-Man, Other Spider-Man, Spider-Woman, Other Spider-Woman, Silk, etc). I dunno.
And yes, I stole the C template powers from the Acrobat class. Whatever.
Anyways, here's Wonder-Wall.
Well no, no I didn't. This class shows a complete and utter lack of thinking. But if there were thoughts going through my tiny brain at the time it farted out this... thing, they'd be something along the lines of, "Hey, what if I did the worst possible thing and tried to make a specific character in an RPG that uses rules almost entirely contrary to the tone and style of the source material? That sounds great!"
I guess it's a bit better that Spider-Man has become kind of an set of traits shared by many characters (Spider-Man, Other Spider-Man, Spider-Woman, Other Spider-Woman, Silk, etc). I dunno.
And yes, I stole the C template powers from the Acrobat class. Whatever.
Anyways, here's Wonder-Wall.
Arachno-Guy, in all his glory! credit to http://bugeyedmonster.com for the picture |
Wow, it's been a while.
I'm starting up a new GLOG game, and since it's the first game I've run in a while that'll actually require me to prep content, I might as well start this up again to post the content I do prep. Maybe I'll finish that dungeon I'll be working on. It's pretty cool, I think, or it will be when it's finished.
So what happened? Well, I doubt anyone actually cares, but basically life. I've still had time for RPGs, but I've been doing a bunch of stuff (new job, new semester) so I haven't really felt like I had the motivation to work on making things. But I'm hoping to turn that around.
So what happened? Well, I doubt anyone actually cares, but basically life. I've still had time for RPGs, but I've been doing a bunch of stuff (new job, new semester) so I haven't really felt like I had the motivation to work on making things. But I'm hoping to turn that around.
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