Friday, September 13, 2019

GLOG Class: It's Morphin' Time Don't Sue Me

So this started as a "Super Sentai" class but I haven't watched Super Sentai and I haven't seen Power Rangers in years so I dunno how it ended up but whatever.
In the name of the moon, I'll punish you!




Class: Mighty Power Super Rangers
Starting Equipment: Transformation Belt/Watch/Phone, Secret Base

A. Mighty Transform
B. Power Vehicle
C. Super Weapon
D. Ranger Finisher

Mighty Transform
By performing the transformation movements and shouting the right words, you can transform into a stronger form (After a short sequence involving weird SFX and cool music, of course). Your transformed state looks like your ordinary state but wearing a cool costume. While transformed, you have the ability to deal 1d8 damage with unarmed attacks. You also gain +1 for each Mighty Power Super Rangers template that you have, divided as you choose between Attack and Defense. You can divide the points differently each time you transform.

You stay transformed for up to one hour, and can only transform once per Mighty Power Super Rangers template you have.

You can only transform if you are wearing or holding your Transformation Item. Recharging your Transformation Item requires some action specific to your character or team. You might need to plug it into a device in your Secret Base, or to sunbathe for an hour, or just to get a good nights rest.

Power Vehicle
You gain a Signature Vehicle, such as a motorcycle or a cool sportscar. Most settings would probably require a dirtbike or ATV, but it's up to you. It could also be like a horse or something I guess. It can comfortably seat at most 2 passengers, and has a max speed of about 200 MPH on flat ground. It is capable of converting to a boat or submersible. Your Signature Vehicle normally rests in your Secret Base, but can be summoned to your side at any time by using your Transformation Item.

Super Weapon
When you transform, you gain a special Signature Weapon. Your Signature Weapon is a magic weapon that deals 1d10 damage. It has an additional effect that you can choose from the following list each time you transform. If you want a different effect ask your Goblin Lawyer.
  • The weapon bursts into flame (1 extra damage and can set things on fire)
  • The weapon whips wind around it (Your Move is doubled)
  • The weapon swirls water in a vortex around the sword (When you attack an enemy you can force that enemy to make a save or be pushed)
  • The weapon causes the earth beneath it to shift with each swing (When you attack an enemy you can trap their feet in place, requiring a save to move)
Ranger Finisher
You can perform a special Signature Finisher. Such a finisher is flashy as all hell, and will instantly kill any enemy with less than 20 HP. Once you've successfully used your Signature Finisher, you cannot use it again until you recharge your Transformation Item.

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