Monday, February 25, 2019

GLOG Bard Genre: Punk

So if you don't know, and you probably do if you somehow found this, Lexi over at Cratered Land made a bard class for GLOG. Said class has "genres" in a kinda similar way to wizards have schools. I thought that was cool, and I like punk rock so I figured I'd make a punk rock bard genre. Here we go!

Wow that looks terrible

Genre: Punk Rock

Perk
Rebel 'Til The End: You're immune to being charmed. You double your groupie and busking rolls if you're playing somewhere you're not supposed to.

Songs
  1. Unity: Everyone else within earshot besides your allies must save or else be charmed with the following effect... Intensity 1: Stop fighting while the song is playing. Intensity 2: Stop fighting for 10 minutes. Intensity 3: Stop fighting for 1 hour. Intensity 4: Become friendly and cooperative for 1 hour.
  2. Pet Semetary: When the song ends, raise Intensity HD undead from nearby corpses for 1 hour.
  3. Rat Race: Whenever an ally would save against being charmed, they add Intensity d6 to their Save. If an ally is charmed they may make a save to end the effect.
  4. Fall Back Down: Each turn, each other ally within earshot regains Intensity hitpoints.
  5. Plastic Cup Politics: Any number of targets within earshot must save or truthfully answer Intensity questions.
  6. Dammit: Any number of targets within earshot must save or become incredibly self conscious. They lose Intensity d4 Charisma and are paralyzed for 1d4 turns if they make a mistake or fail a roll.
  7. The Shark Fighter!: You and any ally within earshot can swim their normal movement speed times Intensity, and can breathe underwater. You can play this song underwater and it carries through water as if it was air.
  8. Longview: Any number of targets within earshot have their Move reduced by Intensity d6. They go last in initiative.
  9. Just a Girl: Up to Intensity targets are treated as invisible by any hostile enemies. They can see and hear you, they just don't think you're a threat.
  10. 2-Tone Army: You create up to Intensity illusory copies of yourself for 1d4 minutes. You can move them freely through space, but they cannot physically interact with anything.

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