So we beat on, boats against the current, borne back ceaselessly into GLOGtober.
I came up with that sentence myself. Technically. Anyhoo, I rolled a thing for today's post, then rerolled it in a moment of weakness, and then ended up with a prompt that I myself submitted. Cool?
Anime |
Today: Anime-Inspired Content
Technically yesterday was anime-inspired, I think, but today's will be too.
Class: Poputepipikku
You start with a slice of buttered toast (you didn't have time to finish eating breakfast).
Starting Background:
1-2: Ordinary High School Girl (Start with school uniform, a love letter you still haven't delivered)
3-4: Ordinary High School Girl (Start with school uniform, a charm for good fortune in romance)
5-6: Alien Invader (Start with spacesuit, laser gun that deals 1d8 damage with -2 to hit for every 30' of range)
Abilities:
1: PSYCH!
2: Overly Realistic Drawing Of A Fist
3: Poputepipikku Culture Reference
4: The Second Half
PSYCH!
You can wander off at any point, even if there's seemingly no exits or you are restrained. You are nowhere to be found, and cannot return normally. Any time a character (or creature) is introduced, you can reveal that you're the new character. You keep all your current stats and inventory, but may gain an item or two if it suits your new position - if you're a guard you might have a spear, or a doctor might have a stethoscope. If you've performed a PSYCH! while dead, you must cause an earnest scream of surprise agony before you can PSYCH! while dead again.
Overly Realistic Drawing Of A Fist
You can deal 8d4 damage when striking someone who is not currently fighting you.
Poputepipikku Culture Reference
Once per session, choose another class. You are that class until the end of the scene, with as many levels as you have in Poputepipikku.
The Second Half
Make a second character with 4 levels in Poputepipikku. They are similar, but distinct from your first character. You control both. Introduce them as if they'd wandered off using PSYCH!
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