So I'm writing up rules for my GLOGhack, and one thing I wanted was a standardized class list. That is to say, I'm gonna steal a bunch of classes and then change one or two things and put them in my rules PDF. Mostly I'm gonna start from the OG Goblin Punch classes, but hey, lets see where we end up. Anyways, first is Fighter.
It's supposed to be a wacky axe, but it might be too wacky. |
Class: Weaponmaster
A Weaponmaster starts with chain armor (+4 DEFENSE) and either: a big weapon (1d10 damage, 2 handed); two paired weapons (1d6 for one, 1d8 for both, each 1 handed, 1 slot); or a medium weapon (1d6 damage one-handed, 1d8 damage 2-handed) and a shield (+1 DEFENSE)
Starting Skill:
1=War Priest (start with tome of knowledge, vestements)
2=Skald (start with musical instrument, flamboyant clothing)
3=Sailor (start with bottle of strong alcohol, uniform)
A: Parry, Weapon Specialization
B: Sunder, +2 HP
C: Perfect Parry, +2 HP
D: Cleave, +2 HP
Parry
Once a round, you may raise your DEFENSE by +2 for the purposes of one attack. You can do this after seeing the result of the DEFENSE roll, but must do it before damage is rolled.
Once a round, you may raise your DEFENSE by +2 for the purposes of one attack. You can do this after seeing the result of the DEFENSE roll, but must do it before damage is rolled.
Weapon Specialization
Choose a kind of weapon. Add +1 to your ATTACK and DEFENSE while wielding that weapon.
Sunder
When you take damage, you may destroy an object you are holding in order to reduce the damage by 12. The object must take up at least 1/3 an inventory slot.
Perfect Parry
Your Parry increases your DEFENSE by +4 instead.
Cleave
Whenever you kill an opponent, you may immediately make another attack.
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