Thursday, November 15, 2018

GLOG Samurai Classes!


So now that I've done classes for the 4 main archetypes for stories set in the Edo period (Onmyōji, Miko, Ninja and Cowboy) I move on to one of the less important "classes" of that period of history - the Samurai.

Don't expect to own a daishō if you're not a samurai.
 
First I've got my minor changes for the Fighter class to reflect the different assumed setting.
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Class: Bushi 

You gain +1 HP for every Bushi template you possess

Bushi start with a suit of armor(grants defense as chain), a katana, a wakizashi, and either a spear or a bow with 20 arrows.
Starting Skill: 1= Courtier, 2= Rōnin, 3= Soldier

Templates are as fighter.

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Pretty simple, not that many changes. Then I've got another class that tries to cover something I don't see much love for in RPGs - grappling. Classes focusing on unarmed martial arts tend to be more about striking arts, like boxing or karate. So here's a class focusing on jujutsu.

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Class: Jūjutsuka

Jūjutsuka start with a suit of armor(grants defense as chain), a katana, a wakizashi and either a spear or a bow with 20 arrows
Starting Skill: 1= Courtier, 2= Wandering Mercenary, 3= Soldier

A: Throwing Technique, Artful Footwork
B: Striking Technique, Ukemi
C: Weapon Taking, Perfect Footwork
D: Pinning Technique

Throwing Technique
A Jūjutsuka who is attacked may (after any damage is dealt) make an Attack roll with disadvantage. If they succeed, the attacker is now prone.

Artful Footwork
 A Jūjutsuka may once per round raise their defense by +2 for one attack. They may do this after seeing the result of the roll they are modifying, but before damage is rolled.

Striking Technique
Unarmed attacks deal 1d6 damage to any target with less than Chain(14) defense.

Ukemi
A Jūjutsuka may reduce their falling damage by 2d6, or whatever amount makes sense for your system of fall damage. They also can immediately get to their feet after being thrown or shoved, so long as there is nothing preventing them from doing so.

Weapon Taking
A Jūjutsuka who successfully uses their Throwing Technique ability on an enemy may take whatever the enemy is holding in their hand from the enemy.

Perfect Footwork
 A Jūjutsuka using their Artful Footwork ability instead raises their defense by +4 for one attack.

Pinning Technique
 A Jūjutsuka may make an Attack roll with disadvantage. On a success, they pin the target facedown.

Friday, November 9, 2018

GLOG Class: Rigatoni Cowboy

Since I just made an onmmyōji, a miko and a ninja class, the logical next step is a cowboy. This cowboy class takes heavy inspiration from a genre I've never watched - the spaghetti western. It also stole an ability from one of Andrew's original martial classes again. Just one this time though. Anyways, if for some reason you want to see this class [here] it is.

Image result for cowboy photo
Notice I didn't give the class a shirt in the starting equipment.


The Rigatoni Cowboys are a clan of noble warriors from northern Hiwa. They are known for their fine muskets and their skill in using them. In the wars leading up to the rule of the Eido Bakufu, the Rigatoni Cowboys were a formidable foe and a valuable ally. It could be said that their alliance is what allowed Tokue Kendai to take control of the nation.

Thursday, November 8, 2018

GLOG Class: Ninja

Back at it again with the unnecessary classes! So after my previous classes, I figured I'd tackle something that is pretty much already covered with the Assassin class, from Arnold's original blog post. So basically ninja have been in the game since GLOG was on the internet. Whatever, [here's] the class. As you can see I actually just used the Assassin class for the B and D templates, but I did change the other ones and the starting equipment, making it fit my setting marginally better. Also I could've/should've called them shinobi but I didn't. There's literally nothing stopping me from doing it. I could change the name right now. But I won't.

Image result for hattori hanzo
Hattori Hanzō, possibly the most famous ninja of all. Just kidding he's a samurai.
The ninja of Hiwa(well, the ones that were actually worth anything) were once parts of two rival clans - whose names I can't be bothered to come up with right now so just call them the Igo(囲碁) and the Kōkō(高校) - but in the wars leading to the rise of Tokue Sendai they were scattered. Some of the ninja were hired as guards and spies by the new shogunate, others plied their trade across the land. They are skilled infiltrators, spies and assassins.

Tuesday, November 6, 2018

GLOG Class: Miko

Continuing on with my butchering of both Japanese culture and the OSR in general but the GLOG in particular, [here]'s a Miko class. Once again focusing on the more pop-culture aspects, because A. research is hard and B. reality is boring. I mean, not really that boring but like, if I were to be 100% historically accurate(or even 100% mythologically accurate) then there'd be way fewer cool abilities, and certainly not enough to fill up 4 templates. Anyways yeah. Any suggestions are welcomed.
Image result for miko
I couldn't find a fancy old-timey drawing like for the last one, so this is what you get.

Monday, November 5, 2018

GLOG Class: Onmyōji

So  I made a GLOG class for my Eido setting, which is really just Edo and honestly I haven't changed much. I guess it's more pop culture Edo from the perspective of some random 外人 who doesn't know what they're talking about, but whatever. Anyways, [here]'s the class so far. Any advice is welcomed.

Image result for abe no seimei
Abe no Seimei, the man, the myth, the legend
Onmyōji are practitioners of Onmyōdō, a Japanese art that blends Wu Xing, Yin and Yang, Taoism, Buddhism, Shinto, and astronomy. Basically though it's a form of Japanese fortune telling, one that was for centuries heavily used by the imperial court of Japan. During the Edo period however, power was consolidated in the shogunate rather than the imperial court, and Onmyōdō's popularity was on the decline. Then during Meiji it was suddenly banned completely but that's later than what my setting is concerned about. Anyways. Onmyōji were supposedly capable of divination and could protect people from evil spirits. They also were said to be able to summon and control shikigami, a kind of summoned spirit, which is more or less what I focused on since that's the coolest part and also I really like Natsume jinchō.