Wednesday, November 25, 2020

GLOG Class: Hackerman

Next up is the hacker. Now you might think this would be the "wizard" archetype but I'm saving that one for later, this is the "thief".

Computers! This is a computer part.

They might call you a dork, a dweeb, but they'll come around. Right now it might seem like you're the least rad, but when you're hacking the mainframe to stop everyone from being crushed by giant spikes? Then they'll see how totally righteous you really are.

Class: Hackerman

You start with a Tandy 1000 Pocket Version (With universal jack) and a Power Glove (d6 damage)

Backgrounds
1=Skater - Start with skateboard (adds 4 to your MOVE stat while on suitable ground, can ollie over obstacles, is also a keyboard), skater clothes
2=D&D Nerd - Start with shield (+1 AC), elf costume
3=Time Traveller - Start with Light Phaser (d6 damage, -2 to hit for each 20', doesn't need to reload), chrome clothes

A:Hack, It's So... Bad, +1 STEALTH
B:Hacker Skillz
C:Badder Than Bad, +1 STEALTH
D:The World Wide Web

Hack
Most people can try to hack into computers (on a check of MIND/INT vs a DC set by the computer's strength, potentially tripping security systems on a failure). You have a bonus to hacking rolls equal to 1+your Hackerman templates.

It's So... Bad
Using computer interfacing tools/weapons such as your Power Glove, or a Sega Master System Light Phaser, you can do minor hacks on people (and animals, and robots)! If you successfully hit someone (or thing) with an attack using a cyberweapon of the aforementioned kind and have some sort of situational bonus to the attack roll (due to surprise or them being prone, for example) then you can perform a check under 10+ your Hackerman templates - the enemy's HD. If you succeed, the enemy takes 1d6 additional damage every time they would take damage until the end of your next turn.

Hacker Skillz
You can hack into any electronic with the help of a pocket computer like your Tandy 1000 Pocket Version.

Badder Than Bad
You have a +2 to your It's So... Bad checks.

The World Wide Web
You can connect any computer to the internet and ask a question to The BBS. After 30 minutes, you will have a response. Roll 2d6 to determine the responder's reaction:

2-4: The responder is mischievous or angry (they will send you a virus, be ready for a fight and/or wacky pranks)
5-9: The responder wants something for their assistance (they might request you to mail or deliver them something, could perhaps negotiate for them to answer your question first and then if you don't get them what they want they might send you a virus)
10+: The responder is helpful (they just tell you what you want)

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