Wednesday, November 25, 2020

GLOG Class: BMX Bandit

 So I watched this movie called "BMX Bandits" a few weeks ago and today (when I was reminiscing about it) I realized I hadn't worked at all on my Vaporwave (kinda) RPG. So I decided to change that.

I apologize to any 1980s BMX teens I may offend here.

BMX!!!!!! RADICAL!!!!!


You're a rad teen with a sick bike. What else do you need to know? BMX brings people together from all ways of life. And there's nothing more radical than unity.

Class: BMX Bandit

You start with a BMX (can double your running/combat speed so long as the surface is accommodating) and a two-way radio.

Backgrounds
1=Prep - Start with épée (d6 damage), preppy clothes
2=Goth - Start with flintlock pistol (d10 damage, -2 ATTACK for every 20', must spend turn reloading between shots), 20 bullets, gothic clothes
3=Confused Skater - Start with skateboard (d6 damage, d8 if wielded in 2 hands), skater clothes

A:BMX, Charge
B:Sick Jumps
C:Berm Master
D:Radical Unity

BMX
You can ride your BMX on any solid surface that has a less than vertical incline.

Charge
You never fall while crashing into someone. When you crash into someone at a high speed they take 1d10 damage, or more if you're moving faster than normal (Going down a hill or something). You can also make an attack while doing this. You need at least 10' to build up enough speed to deal damage (Normal people on a BMX need 30' and usually fall down after, but still deal 1d10 damage).

Sick Jumps
You can jump on your BMX, and travel 3 times the distance you could normally jump with the same amount of runup.

Berm Master
You can ride along vertical solid surfaces and across liquids a distance equal to your combat speed (Which is twice it's usual value, because you're on a BMX. If you're not sure, just say it's 80 feet).

Radical Unity
You have enough BMX clout to call allies in on your two-way radio. 2d4 Level א BMX Bandits bike in from a random entrance/direction within 10 seconds. They have an infinite amount of hitpoints and weapons dealing 1d6 damage, but only have enough patience to stick around for 10 minutes. They will follow your orders, so long as they do not apparently risk the lives of the summoned BMX Bandits.

Once you use this ability, you cannot use it again until you perform a truly radical action, like killing a dragon, or performing a 360 Tailwhip over the mayor.

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