Tuesday, October 6, 2020

GLOGTOBER 1: GUNS

 So GLOGtober is here and that means one thing: It's GLOGtober. I don't know what that sentence means. Anyways I'm... 5 days late, on these so lets get cranking.


Guns. You want one? It's yours, my friend, as long as you have enough diñero.

Class: Gun

You start with 20 bullets.

Starting Skill: 1=Black Powder, 2=Smokeless, 3=Laser

A: Pistol, +1 ATTACK
B: Chaingun
C: Super Shotgun,  +1 ATTACK
D: BFG

Pistol
You are a magic pistol. Someone can attack with you (using your ATTACK stat) to deal 1d8 damage, with -1 to ATTACK for every 30 feet after the first. Every shot uses 1 bullet, but you don't need to reload between shots.

Chaingun
You are a magic miniature minigun. Bullets seem to magically multiply, and each bullet in your inventory seems to count for multiple bullets in your belt. You make twice as many attacks. Only use 1 bullet per 2 attacks.

Super Shotgun
You are a magic shotgun. You no longer make twice as many attacks, and fire 2 bullets per attack. You deal 2d10 damage on a hit, and make an additional free attack with disadvantage against enemies positioned behind your target. Someone can use their turn to load an additional 2 bullets into you to make your next attack deal 4d10 damage on a hit.

Big Friggin' Gun
You are a Big Friggin Gun. You may or may not be magic, but it doesn't matter because of how Big you Friggin' are. Each attack uses 10 bullets and deals 1d20 damage with advantage to everything in a 30' cone (that is, 30' long, 30' base, you are the pointy top bit of the cone). Don't aim it at anything you aren't willing to obliterate.

No comments:

Post a Comment