Saturday, October 24, 2020

GLOG Class: Nyuck Nyuck Nyuck

Apparently someone somewhere possibly put a drawing of the Three Stooges in a RPG book of some kind, maybe. Also wouldn't it be neat if Llolth wasn't just a deity of the physical underground, but also the musical underground? So like crappy SoundCloud musicians like me.

Original Characters Do Not Steal

Class: Wise Guy

You start with nothing.

Backgrounds:
1=Janitor (Start with mop, overalls)
2=Cowboy (Start with six-shooter (d8 damage, -1 attack for every 40’ beyond the first, takes a standard action to reload, six shots), cowboy clothes and hat)
3=Doctor (Start with scalpel, scrubs)

A: Slapstick, The Stooge
B: Running Gag
C: Push Their Buttons
D: Catchphrase

Slapstick
Damage you deal with an attack is reduced by 4 points. It cannot be reduced below 0.

The Stooge
Damage you take is reduced by up to 4 points. If something would damage both you and an opponent, damage you take is instead reduced by up to 8 points, and that many points of damage are dealt to the opponent.

Running Gag
When you succeed on a roll you may write down the action that caused the roll. It is now a Running Gag. You have advantage on all future rolls to perform an action that is a Running Gag. You can have at most 3 Running Gags.

If you fail a roll the GM may have you write down the action that caused the roll next to a Running Gag that does not already have such a failed action written next to it. It is now a Joke On You. You have disadvantage on all future rolls to perform an action that is a Joke On You.

You may at any time choose to erase a Running Gag and it's paired Joke On You.

Push Their Buttons
If you were to damage someone who is not violently hostile towards you, that damage is doubled. If it is the result of an Attack, you ignore the reduction from Slapstick.

Catchphrase
When you say something short and potentially humorous, you may choose to make it your Catchphrase. You may only have one Catchphrase at a time. Gain one Catchphrase Point each time you say your catchphrase in a context that makes sense. At any time, you may speak your catchphrase (It need not make sense in this case) and expend all your Catchphrase Points to gain a bonus to a roll equal to the spent Catchphrase Points.

If you change your Catchphrase, you lose all Catchphrase Points you currently have.

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