Friday, October 2, 2020

GLOG Class: Weaponmaster

So I'm writing up rules for my GLOGhack, and one thing I wanted was a standardized class list. That is to say, I'm gonna steal a bunch of classes and then change one or two things and put them in my rules PDF. Mostly I'm gonna start from the OG Goblin Punch classes, but hey, lets see where we end up. Anyways, first is Fighter.

It's supposed to be a wacky axe, but it might be too wacky.


Wednesday, September 16, 2020

GLOG Class: A Sporting Good Chap

 So Bartitsu, right? It needs no introduction. Anyone with any modicum of culture knows at least the basics of Bartitsu. But I suppose that not everyone is so blessedly knowledgeable in the realms of gentlemanly affairs so to pander to the plebeians, an explanation of Bartitsu:

"It's a photograph, Luigi. You didn't make it."
"It's public domain Mario! I screencapped it!"


Saturday, August 15, 2020

CarDrive

 So I got the Bundle for Racial Justice bundle when it bundled out on itch.io, and in that bundle was a program called Pico-8. Now if you don't know what that is, Pico-8 is a fantasy console with 16 colors (more or less) and a 128x128 screen. Now if you don't know what that is, a screen is what you're looking at to read these words. Oh, and a fantasy console is essentially an emulator for hardware that never existed. The Pico-8 is basically just a little thing that lets you make games with a bunch of restrictions, like the aforementioned 16 colors and small resolution, as well as restrictions on "cartridge" size and a fairly barebones scripting language. It basically uses Lua, BTW. Anyways, I've been working some on the Pico-8 and following along on this tutorial here that goes into making a 3d racer. As I'm writing this, the tutorial only goes up to part 3, so if they release part 4 before you read this pretend it's not there. I'm basically trying to work off of that much of the tutorial to make a fuller game.

Saturday, May 23, 2020

GLOG Class: Corpo Morto

So someone was joking that they should make a Yamcha class that was just a dead body and that got me thinking, hey, maybe I should do that but minus the weeb trash references for trash weebs. So anyways, time for more weeb trash references for trash weebs.

Unlike a certain pirate, someday you will die.

Wednesday, May 20, 2020

Fantasy Fashion! or Duke Nukem Forever 2 Episode 1

So hey ho, it's yaboy, back here again with a way-too-late submission! This time I was supposed to make some Fantasy Fashions for Lynn, but I uh...

Didn't, I guess. But I am now, and that's all that matters, right? Please say yes. Well anyways.
It's an accordion, duh.

Monday, March 2, 2020

GLOG Redo: Shaman

So more redoing of stuff into slightly less bad stuff. Stuff! Anyways here's a redo of my Miko class into a more gooder version of itself.

You probably can't tell, but this is supposed to be a dude channeling a spirit. Don't worry about it.


Thursday, February 27, 2020

GLOG Redo: Wizard

So I've made some stuff. And most of it's pretty terrible. And I'd like to think that I can remake the terrible stuff into less terrible stuff. So on that note, here's some more terrible stuff.
The mark of a true wizard.


Class: Wizard

Wizards start with one spirit familiar and a funny looking hat.

Starting Skill: 1=Court Wizard, 2=Mercenary, 3=Scholar's Apprentice
A: See Spirits, Summon Familiar
B: Talisman, Expel Spirit
C: Spellcasting
D: Command Spirit

See Spirits
Most people aren't aware, but there are a lot of spirits. It's rare to find a place without at least a couple hanging around. However, they usually hide from humans and human-like creatures. Those trained as wizards can use their special wizard eyes to see spirits. If the spirit is particularly powerful (has more HD than the wizard has Wizard Templates), then the spirit may try extra hard to be invisible. The spirit must pass a save to remain hidden from the wizard.

Summon Familiar
A wizard may summon any spirit it has made a pact with as a familiar. Summoning a familiar takes an hour of meditation, and a wizard may only have as many spirits summoned as they have templates in the Wizard class. Spirits take a variety of forms, but it is recommended that ones given at character creation be smaller than human-sized. Familiars may perform any actions their form allows, and occasionally have innate magical abilities. As such, they are treated as separate creatures, and should have stat blocks akin to monsters or generic NPCs. A familiar’s HD is equal to the number of templates it’s wizard has in the Wizard class

When a familiar's health is reduced to 0, it vanishes until it is summoned again. When a wizard dies, any familiars they are bound with return to whatever they were doing before they made the pact with the wizard.

As with all spirits, familiars may make themselves invisible to non-wizards.

Talisman
A wizard can make talismans from ink and paper. When placed on the walls of a building or the sides of a container, the talismans trap spirits inside, and prevent spirits from entering. Spirits with equal or fewer HD than the wizard has templates in the Wizard class are automatically warded against. Spirits of greater HD must make a save or be warded against for 7 days.

The talisman has no effect on the familiars of the wizard who created it, but the wizard may not exclude any other spirits from the ward of the talisman.

Expel Spirit
A wizard can try to banish a spirit. The wizard makes a roll against 10 + Wizard Templates - Spirit HD. On a success, the spirit is trapped in the Underworld for 1d8+Wizard Templates days.

Spellcasting
Every spirit embodies an aspect of nature or civilization (or in the case of particularly primal and foundational spirits, an element).These aspects can be things such as Wind, Doorways or Luck.

A wizard has a pool of d6 equal to their templates in Wizard that they can expend to call upon this aspect to perform minor miracles. The dice recharge every night at midnight. Use the d6s to determine strength of effects. For example:

A Fire element spirit might shoot a blast of flame, forcing enemies in an area to save or take [sum] damage.
A spirit embodying Luck might cause a target to add or subtract [sum] from all their rolls for [dice] rounds.

Command Spirit
A wizard can attempt to give a spirit a short, one sentence command. If the spirit fails to save, it obeys the command.