So it's midnight, and I'm thinking about midnight stuff. And when you think of midnight stuff you think of two things: Cyberpunk, and Vampires.
Or maybe that's just me I'unno.
Or maybe that's just me I'unno.
Anyways I'mma start making another thing before I finish my previous stuff so here we go.
The city at night is anything but quiet. |
Dead Labor: A Cyber-Gothic Roleplaying Game
Characters in Dead Labor have three core attributes:
BODY MIND CREDIT
Your BODY affects your physical abilities, how strong and nimble you are.
Your MIND affects your mental abilities, how easily you can navigate cyberspace or resist occult interference.
Your CREDIT affects your social abilities, how easily you can negotiate with corps or merchants.
At chargen, roll 1d6 or choose a row and take the whole row.
During the course of the game, the SANGUINE TALLYCOUNTER (or ST) may call for a roll when success at an action is not guaranteed. In this case, the player should roll 1d20 and add the most relevant attribute and any situational modifiers, as decided by the ST. If the result is 10 or greater, they succeed at the task. If the result is less than 14, there are negative consequences.
Your character starts with any mundane items that can carry. The most dangerous weapon they can start with is a baton, and the most powerful computer they can start with is a flip phone.
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