Thursday, June 17, 2021

Dead Labor Character Archetypes

So here's some classes basically.

SPOOKY

Archetype: Deckwielder

If it beeps, you can tell it what to do.

You start with a cyberdeck, which looks like whatever you and your SANGUINE TALLYCOUNTER think looks coolest. It is portable and can connect to cyberspace so long as it isn't being actively blocked.

While using your cyberdeck, you can roll MIND. On a success, tell one nearby electronic a short command, it will obey to the best of it's ability. Potential consequences: tripped alarms, infected cyberdeck

Archetype: Bruiser

Someone's got to do the heavy lifting.

If you roll BODY with the intent of dealing physical harm to a person or object, you succeed on a 8 or above instead of a 10. You still face consequences on a 14 or below.

You have an additional "2" slot on your injury track (So you'd fill up slot 1, slot 2A, slot 2B, slot 3, then die). This means you can have a -4 penalty from injuries.

Archetype: Expert of the Odd

You read about something like this once. Too bad the author died before completion.

When observing a supernatural phenomena for the first time in person, you can tell the ST one thing about the phenomena you've learned in your studies. Roll MIND. On a success, the information is accurate enough. On a failure, it is soon proven wildly off. Potential consequences: this is a slightly different kind (note for STs: the Expert should still be mostly right), acting on the information may cause unexpected consequences

When confronting a foe, you may reveal a trap you could have conceivably set previously. Roll MIND. On a success, the trap works and your foe grants you a critical opportunity. Potential consequences: Someone else is caught in the trap, setting the trap brought the wrong kind of attention.

Archetype: Half-Dead

Half human, half...

You start affiliated with a corp. They like you, even if you don't like them.

When you ask the night air for help, roll CREDIT. On a success, your affiliated corp helps you out. Potential consequences: It's time to start paying them back for these favors, an ally here is an enemy of the corp

Gain a +2 on rolls that spite your affiliated corp.

Archetype: Cat

No one noticed the fourth member of the group.

When you roll BODY to get in somewhere you're not supposed to and fail, you may turn it into a total result of a 10 by having the ST grant your character an injury.

The first time you would die, you may come back in at a later scene, revealing that you somehow escaped the clutches of death. This does not work if your body has been destroyed beyond all plausibility. Any other time that you would die you may roll BODY with a -4 penalty to do the same. Potential consequences: You came back with a debt, someone hates you for surviving

Archetype: Fixer

Everyone needs a fix of one kind or another.

When you roll CREDIT to obtain something off the black market and fail, you may state a piece of gossip that you heard. It's true.

At any time, you may roll CREDIT. On a success, you produce a small item of your choice that you had hidden earlier, either on your body or in the environment (You can't repeat this roll for the same item). Potential consequences: Someone found it (potentially why the roll fails), someone saw you retrieve it

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