Thursday, April 4, 2019

Hey Look, A New Setting For A New Game I'm Running!

Am I ever going to run more than one session of a game? Who knows! I haven't been able to get a session two of my City of Angels and Demons game, and in the meantime I've started another GLOG game on Role Gate, this one set in D&D-ified pseudo-1920s America, focusing on Prohibition. To start off with, I'm converting a certain Mausoleum for Reptilian Overlords into a distillery. Many thanks to The Lawful Neutral for making some Alementals for me to steal. And thanks to Skerples for the name. Hopefully this one doesn't fall apart!

https://cdn.discordapp.com/attachments/499141846425927693/555620275337691156/0qitli09nzl21.png
The meme that started it all.
No really.






America in the 1920s is a strange place. The walking dead are finding new opportunities to raise themselves from their impoverished lifestyles, in the form of magicohol. You see, the potent beverage was banned a few years ago, and almost immediately a flourishing black market sprung up. The government struggles to enforce prohibition when they try, but police are likely to just turn a blind eye to the smuggling of the drink anyways. Officers like to drink as much as anyone. Things aren't fine and dandy for the deceased, however. The discrimination against undead has not ceased, and fighting between different types of undead has increased as the vampires and the skeletons and the ghouls form their own rival gangs. Now the government has formed small, underpaid task forces to crack down on these gangs. As could be assumed though, they haven't had much success. If there's anyone who could lay claim to bringing down gangs, it would be the gangs themselves. Despite only having been a few years since the beginning of Prohibition, whole empires have risen and fallen through both conflicts between gangs and infighting in the families. Now the skeleton families are fractured, and the ghouls and vampires vie for control.

The players have a few places they can start here. They could be members of one of the anti-mafia task forces, or they could be brand new members of one of the various gangs. Or they could start their own gang, but be wary, small gangs are either crushed or extorted by the established ones. Keep in mind that while the different gangs were formed out of undead communities, the players don't need to be undead to be in a gang. Although some gangs are rather exclusive, others don't care so long as you make them money. Regardless of their allegiances, the players could either be in the rural, inland areas of the country, dealing with moonshine, or they could be smugglers on the Canadian border, or they could be dealing with the complicated politics of New York City or Chicago (or any other densely populated city). Where they start, and who they're playing as, leads to very different styles of games, so like, maybe I should have made a more specific setting. Oh well.

My players right now are members of a government task force in charge of shutting down distilleries in the South. As such, their game consists mostly of a wilderness point crawl, leading to the discovery of dungeon-like stills. Right now I'm starting them on a converted Tomb of the Serpent Kings, as I mentioned earlier. I still need to make an overworld map. And more distilleries. Anyways that's the setting more or less.

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