Tuesday, October 30, 2018

栄戸: The Doorway to Prosperity

So this is  a map of Eido(栄戸), the capital of the nation of Hiwa(日和). This is for a campaign I'm running on RoleGate, an excellent website for Play by Post RPGs. It's not done yet, but it'll be expanded as time goes on, and new locations are revealed.



1: Eido Castle (栄戸城), the seat of the Eido Bakufu, and the home of Tokue Kendai (徳江権代), Shogun of  Hiwa(日和). Surrounded by mansions owned by various daimyo
2: Eido Port (栄戸港), largest port in Eido, largest port in Hiwa. Major distribution center for goods throughout Eido.
3: Yoshimiwara (誼原), the red light district of Eido. Patrons prohibited from bringing weapons into the town.
4: Tsukuyomi Shrine (月読神社), a shrine to Tsukuyomi-no-Mikoto.
5: Eido Shokonsha Shrine (栄戸招魂社), a shrine to those lost in the wars leading up to the formation of the Eido Bakufu. Contains a garden overlooking the Yashiroda river(社田川).
6: Eta District(部落), a ghetto on the northeast side of the city, the inhabitants of which are below the class system.
7: Mittsuwa Marketplace(三つ和市場), a market that sells all sorts of goods from all over Hiwa.
8: Mount Takeyuki(健之山), A mountain near Eido. There's supposedly a mansion containing a rogue sect of monks near the base of the mountain.


https://metromapmaker.com/?map=JgxLO_iU

Monday, October 29, 2018

Dungeon Floor 1(first draft)

So this is a map of a dungeon.
The basic idea is that it was a mansion owned by some lesser noble, but then it  was ransacked and turned into a  base for bandits. Pretty standard stuff.
All stats provided are for Swords and Wizardry, so like, do whatever conversions from there.

Random encounter table!
When you roll a 1 on a d6 or whatever.
  1. 1d6 goblins (max 20,  HD 1d6, AC 6[13], #AT 1, D 1d6, Save18, -1 to hit in sunlight, MV 9)
  2. 1d4 hobgoblins (max 10, HD 1+1, AC 5[14], #AT 1, D 1d8, Save 17, MV 9)
  3. 1d3 centipedes, giant (small, lethal) (max 10, HD 1d2, AC 9[10], #AT 1, D 0, Save 18, Lethal Poison: +4 to save, MV 13)
  4. 2d4 rats, giant (max 40, HD 1d4, AC 7[12], #AT 1, D 1d3, Save 18, 5% cause disease- save versus poison, MV 12)
  5. 1d4 centipedes, giant (small, non-lethal) (max 40, HD 1d2, AC 9[10], #AT 1, D 0, Save 18, Non-lethal poison: +4 to save, MV 13)
  6. 1d4 humman, bandit (max 10, HD 1, AC 7[12], #AT 1, D 1d8, Save 17, MV 9)
Now for the rooms:
  1. Entry hall. There's a desk on the north wall with rotten ledgers. 3 goblins are guarding the room.
  2. Waiting room. Empty, except for chairs and small tables. All valuables have been stripped from the room.
  3. Meeting room. Contains 10 silver goblets worth 20g each (200g total) in a drawer by the north wall. Door to room is locked with key A.
  4. Storage room for kitchen. Contains 6 goblins, and lots of food, some of it rotten, but much of it still good. There's also a pile of hoarded gems behind a barrel in the corner. 5 gems worth 10g each(50g total)
  5. Dining room, rather  empty except for table and chairs. There's a chandelier hanging over the main table.
  6. Kitchen, the door leading out of the mansion is locked, but the key to it is simply hanging on a keyring by the door. Easy to get out, harder to get in.
  7. Servant's dining room, contains 4 human bandits, each carrying about 40g (39g, 38g, 42g, and 45g). Also a sack with 40 more gold pieces underneath a table.
  8. Courtyard. Contains a fountain shaped like an angel with three eyes. If you insert the eye-shaped key into the middle eye, it'll reveal a spiral staircase leading down.
  9. Sitting room. Contains chairs and a fireplace, but all valuables have been looted. Key A is in a
  10. Stairs down, locked with key C
  11. Bedroom, mostly empty (looted)
  12. Centipede hive (bedroom), drawer contains 3 necklaces and a set of earrings worth 80g each(320g total). 5 giant centipedes (small, nonlethal) and 4 giant centipedes (small, lethal) have made a nest in the bed.
  13. Master Bedroom. A bugbear has claimed this room. Underneath the bed is a red jewel worth 200g, and a spell scroll containing the spell Invisibility. The bugbear also has a coinpurse containing 45g. Also has an eye-shaped key in a drawer.
  14. Broom closet. A secret door on the north wall leads to stairs to the basement.
  15. Chapel. A large, stained glass window is on the north wall.
  16. Small bedroom, contains multiple holy symbols to Deren, a local god of magic(or whatever god, it's not super important). Rather ascetic, so there wasn't much to loot in the first place.
  17. Servant's bedroom. Each bed has a chest at the foot, one chest contains a 20 gp necklace.
  18. Servant's latrine, drains outside.

Yo if anyone wants to give feedback, fire away.

So here is a thing.

So that's a sprite from the game I'm working on. It's blurry as all hell because it's a 64x48 image upscaled to who knows how big, but I don't know how to fix it. Oh I can write these in HTML never mind.

Alright that works in Chrome but like no other browsers I guess. Oh well. Anyways. I was making this game for a game jam, but I just started a new job the same week, so I didn't finish in time. I'm just gonna make the game even better! Yeah but the idea was to make a dungeon crawl where you have to leave the dungeon to heal, level up, and replenish your items, but each time you leave the dungeon refills as well. I think it's a fun idea. I guess it's basically a roguelike but worse. Or better, depends on your point of view. Well I guess this post was mostly just me bragging but I honestly don't have much content to actually post on here yet. Bye.

So from now on I'll try to actually update this, and not just with random non-sequiteurs in Japanese.

Yeah what the title says. Anyways, recently I've been on a OSR kick. I'll probably post the first draft of the dungeon I'm making, and then the actual dungeon when it's done(geon). Welcome!